Re: Bot spies and feigning, an old issue. -
24-06-2009
Cheers for the response.
I put the HostSay() code at the head of BotThink() ahead of the dead checking code.
I made the bot talk once a second or so and what happened was:
"Blah", "blah", "blah"... *feign* ... *silence*
The bot is alive and in the game for sure but it's as if BotThink() is no longer being run for that bot.
Just a random thought but maybe it's got something to do with the fact that the bots viewpoint is on the floor as if dead.
Will go look at the code again.
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