Quote:
Originally Posted by dr.death
1 bot has to hit the enemy only if the bot is seeing the enemy.
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Can't be. If Your enemy disppears behind the door, You are firing at the door and You are hitting him, but You cannot see him that time. Why the bot shouldn't do the same? If You can hear the enemy behind the wall and You would spray a bit from Your weapon, You also have the chance to hit him - even if that time You cannot see Your enemy.
Quote:
Originally Posted by dr.death
2.if the bot go to the waypoint closest to the bomb before going to bomb, that would improve the way they defuse the bomb.
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If You would use V3B20b -
from beta section - You wouldn't have any problem with defusing. It's called beta, but it really should be called "build" - because is stable and have same or even less bugs than the version in the fullpack - which is called unfortunatelly "official".
Quote:
Originally Posted by dr.death
3.if Headshot at 100 in botskill the bots are hitting almost never Headshot ... i need Headshot 100 = 100% chance to hit Headshot.
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OK - if that doesn't work like it should be - that's a bug (not a new idea). If the bot cannot see Your head, but he can see Your corps, hands, legs etc - the bot will try to hit this what he can see (no matter if the headshot parameter is 100 or 0) - and that is correct.
Quote:
Originally Posted by dr.death
4-5. the bots should stop seeing "behind the gourd"
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Compare this bot with yapb - yapb always knows exactly where the enemy is behind the wall. Podbot mm is trying to shoot somewehre near his enemy behind the wall (sometimes he still can hit the enemy, but You can do the same).
BTW - where are You from (I mean country)?
Quote:
Originally Posted by dr.death
last. must have vip waypoint, bomb waypoint and hostage waypoint to separate and not a single goal waypoint type.
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Why do You need it for? The maps with hostages, vips and bombs at one map aren't supported. I mean if on one map You have everything in one time (bombs, hostages and vips) - podbot mm doesn't support such maps.