Thread: good ideas ...
View Single Post
good ideas ...
Old
  (#1)
dr.death
Member
 
dr.death's Avatar
 
Status: Offline
Posts: 16
Join Date: Sep 2008
Idea good ideas ... - 04-02-2009


the bot:
the bot has to hit the enemy so that it is seeing the enemy to be more like a human.
when it will disarm the bomb the first he has to go to the waypoint Prossimo more for her not to disarm after being arrested.
he must have new cvars in botskill:
Headshot percentage which is in the bot only hit 100 Headshot at 0 and has never hit the bot Headshot.
reaction time when the bot hears a sound or is hit by enemy detects the enemy but not shot it exactly, but close only.
atack time when the bot has seen an opponent to attack after that time but then you start not miss any shot.
errors in the viewfinder is a cvar for the chance to hit when you shoot.
the bots will not go to areas that have no waypoints as precipices deadly lasers and etc ...
the bots should have figures for each name in the botname iqual Realbot.
the bot can not get hostages if the enemy is behind the hostage.
ever have a cvar for the time that the bots use the chat.


waypoints in:
there should be squares waypoints.
there should be more than 112 in radius.
there should be restrictions to certain waypoints in weapons such as a waypoint or just to just to sniper or ak-47.
waypoints to specific pump and vip and hostage not only goal (to have maps that pump + hostage + vip)
danger factor should have manual.
  
Reply With Quote