Re: et_slide: Adding nodes to the Allied side -
12-12-2008
OK by now you should have a loop of nodes on the Allied slide that mimics the nodes on the axis slide. And supposing you have not connected the 2 loops together what you should now see are the Allied bots standing around in their spawn doing nothing but bot chat. So what gives? They aren't committing suicide but they are all like zombies!
Well you have not provided connections to the actions that are available to them. If you inspect the partial waypoints there are actions under each of the two slides and one at the health and ammo cabinets(#1) and another at the top of the axis spawn(#0). If you set the editor HUD (heads-up-display on the right side) to display info on actions, that is the easiest way to see the action details.
Now, you can see that the actions at the health and ammo and at the top of the Axis slide/spawn are obj 12 for both teams. So the Allies will be attracted to go to these objectives. More specifically they are trying to find the path to nodes number 1 and 11 that are the closest nodes of these actions. So your next tasks in waypointing are to connect the two loops near the health and ammo cabinets using /node_connect x y and then /node_connect y x (where x and y are suitable nodes near the health and ammo). That will let the Allied bots out of their spawn and into the Axis side. Of course the Axis bots are not going to be appreciative especially when the Allies start invading their spawn. So the allies will be distracted by fighting.
So the next exercises are (1) to remove the Allied obj from Action 0 at the axis Slide and (2) to add a similar action at the top of the Allied slide (but with Allied obj 12 and Axis obj -1). Once the latter action is working some of the Allied bots should attempt to return to their spawn by the ladder (unless they are otherwise distracted).
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