Now the intent to the partial waypoints is to for you to learn how to place the rest of the nodes and connections. So first you need to be able to see the existing nodes. For that you need to run the in-game waypoint editor.
The commands to turn on the editor are in the
wiki tutorial.
The file et_slide_exercises.txt suggest that first you reproduce the simple loop of nodes and connections that the Axis use, on the Allied slide. The
second part of the wiki tutorial has the commands for adding and adjusting nodes so we suggest reading it first. Then spawn as an Allied player and start adding the next two nodes and connections just like in the wiki. When you get to the top of the slide pause. Adding nodes to the slide can be done a few ways. (1) if you have a key-binding for the
node_add command you could just hit that key a couple of times while sliding down to the bottom. (2) If you don't think you are comfortable timing when to hit a key while sliding then you can switch to be a spectator and use your flying ability to place the next nodes. In fact spectator mode is often the easiest way to place nodes where you know exactly where you want the nodes to go. And Finally (3) the last way to place nodes is to give your player total freedom to place nodes anywhere using
/noclip. This can be slightly more difficult to do since you can also bury nodes inside surfaces if not careful. But rarely this technique can be useful on difficult waypointing spots.
Once the nodes are on the slide you will want to add one-way connections from node to node going from the node in the top spawn down to the node at the bottom. Why one way? well since you can't walk up the slide neither can the bots and the unique direction of the connections tell them so.
Now at the bottom you can place the nodes going into the tunnel towards the health and ammo cabinets. Each time you add a node with
/node_add you can quickly connect it (2-way) to the previous node with
/node_autoconnect. A key binding can make it even easier like that in the
wiki.
When you come back out of the tunnel continue placing nodes and connections over to the stairs. Unlike the ramp bots can go either up or down the stairs. But like the ramp your goal is to keep the bots on the stairs and not have them overshoot and fall over the railings. So care may be needed when bots have to turn halfway up and then again at the top. And if placement alone does not do it then cornering nodes may need to be flagged as walk nodes (
/node_flag value of 9). That should be enough instructions to get you to the ladder going into the Allied spawn.
Ladders can be tricky waypointing, and so they have a
wiki topic all their own.