Re: Is it possible ??? -
18-10-2008
I've tried once to make waypoints to make it playable with podbots. I'll try to describe the problem so maybe pb coders/waypointers may find a solution:
- that plugin consists in a set of "sub-maps" in one map. Basically it moves players spawn each round so they can play in each submap. These sub maps have no objectives like defusing, rescuing, etc they are fy/aim maps.
- csbots (cz) can play that perfectly because there can be sets of non connected navigation meshes, meaning that each submap can have their own separated meshes; they're still saved in one .nav file.
- If I remember it correctly, I couldn't make that work for podbots because all waypoints should be connected to make a valid file.
I hope this helps.
|