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Re: Is it possible ???
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commonbullet
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Default Re: Is it possible ??? - 18-10-2008

I've tried once to make waypoints to make it playable with podbots. I'll try to describe the problem so maybe pb coders/waypointers may find a solution:

- that plugin consists in a set of "sub-maps" in one map. Basically it moves players spawn each round so they can play in each submap. These sub maps have no objectives like defusing, rescuing, etc they are fy/aim maps.

- csbots (cz) can play that perfectly because there can be sets of non connected navigation meshes, meaning that each submap can have their own separated meshes; they're still saved in one .nav file.

- If I remember it correctly, I couldn't make that work for podbots because all waypoints should be connected to make a valid file.

I hope this helps.
  
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