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Re: Autowaypointing...
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Count Floyd
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Join Date: Nov 2007
Default Re: Autowaypointing... - 25-09-2008

AFAIK CZero does a variation on this:
http://www.gamasutra.com/features/20020405/smith_01.htm
(and have a look into the HL2 SDK)

AAS parses the Level BSP File and creates a simplified BSP for itself.
Both don't use waypoints for navigation though.

I've posted some other links previously.
There are at least 3 ways to auto-waypoint a map
  • Parsing the Map File
  • Recording Player movements
  • Analysing the map in the game
Do whatever you prefer...
Btw. I don't need to remind you who started the Podbot craze, do I ?
  
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