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Re: Autowaypointing...
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Count Floyd
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Join Date: Nov 2007
Post Re: Autowaypointing... - 23-09-2008

Whistler's right:
http://www.gdconf.com/conference/arc...th_michael.zip
(the old gdc presentation by the author of zbot)
Meanwhile Q3 and the AAS Sources are open-source you could have a look yourself (isn't the Q3 Thesis in the File repository here as well?).

It's fairly obvious that they are different when you compare the 2 generating methods used. Have a look at the navmesh editor of the bots. zbots uses the 2.5D representation where the AAS System used by the Q3 Bots and derivates use a simplified (real 3D Volume) BSP Tree. Also, AAS parses the existing Game BSP File (offline) where CS etc. generates online when starting the map. Dunno how this false information slipped into that wiki. It's 2 different shoes actually
  
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