Quote:
Originally Posted by KWo
Yes and no. During short distance combat playing the bots are doing unwaypointed movement and they are supposed to check if they can go safetly to the place they are trying to go (without falling down).
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Actually, a bot fell down from a pretty high spot with no enemy in the certain area. There was a CT down (the bot that fell was also CT), he looked at it, then on the floor (from the high spot, while walking), and then he just walked towards the edge of the high edge and kept walking 'till he fell down. He didn't even check if it was safe to go there. I think it's a waypoint problem, but not sure. By the way, since a binary or two, the first map i'm checking the bots with is de_nuke, and mostly I found alot of problems there including the "wallhack" issue.
Maybe it got alot to do with the map?
