A new minor update - V3B19n
Changes:
+Fixed problem with bots looking very often at ceilling.
+Forcing CT bots stop camping and trying to defuse the bomb if the defuser got killed.
+Changed a bit method of checking if the entity to pickup (i.e. bomb) is visble (so that should also fix problem with bomb partially visible after dropping).
+Changed a bit blinded behaviour.
+Changed - the bots are not trying to spray so much the ammo for the enemy behind the wall (just a little bit and with some interval time (15sec) it may happen again).
+Fixed - reloading time is a bit longer than in V3B19m, so the bots shouldn't start to use knives if they are thinking they are reloading too long time.
Because of some problems with the filebase, the files are temporary available here:
http://podbotmm.cfegames.com/files/p..._mm_v3B19n.zip
http://podbotmm.cfegames.com/files/p...6so_v3B19n.zip
Please test it, especially with the bomb partially visible (I hope that is fixed).