View Single Post
Re: Podbot Beta 3.0 Updates? ^^
Old
  (#245)
KWo
Developer of PODBot mm
 
KWo's Avatar
 
Status: Offline
Posts: 3,425
Join Date: Apr 2004
Default Re: Podbot Beta 3.0 Updates? ^^ - 29-07-2008

I'm very sorry - but corrently I don't have time to watch Your demo...
Quote:
Originally Posted by ProRaiL View Post
2) Bots' play as CTs is just awful, they often can't defuse bomb or just don't go to bombplace...
So what they are doing then? If they are focused on combat with enemy or they have low health - that's normal they are not interrested to find the bomb.
Quote:
Originally Posted by ProRaiL View Post
3) Performance is worse than before, its almost impossible to play with 19 bots for example as they cause huge lag to the server...
Do You have somewhere the version V3B19k/l (just before V3B19m) to make comparation tests if with everything the same on the server the CPU usage with the same amount of bots is really lower with any older version?

Quote:
Originally Posted by ProRaiL View Post
4) They began picking up weapons when they must fight, making themselves a perfect target...
Well they should do it only if they are out of ammo (maybe they are checking only the current ammo clip instead the all ammo - I have to re-check that).

Quote:
Originally Posted by ProRaiL View Post
5) Shooting though walls with MP5 is kinda strange, same when they spending all their ammunition when shooting in the places where it's not actually necessary
You want to say they are shooting at the direction where there is no enemy behind that wall at all?
Quote:
Originally Posted by ProRaiL View Post
6) Grenade throwing sometimes from long distances, they throw it too high and it explodes in the air making no harm to the target... Sometimes throwing when there's no enemy (especially in the wall for example, kind of aiming bug)
Yeah - I have seen that also - it looks like they are changing aiming direction before throwing the nade...
Quote:
Originally Posted by ProRaiL View Post
7) Dropping expensive weapons, especially when they bought it (one changed AWP to Galil o_O)
Well - they have to do that - otherwise the weapon priorities is useless. Every bot wou;ld use just price priorities. They don't remember they have bought it or they found it. I would need to make a separate merker in the bot structure for such stupid thing. I did it so - if they have higher price weapon at the round start, they don't drop it to buy a cheaper one. But I'm not going them to prevent them to pickup (for free) a cheaper one, but in their opinion - better one. If You don't like that, You can change the file botsweapon.cfg - this way You can avoid this what You don't like without totally changing the functionality of weapon priorities system.
  
Reply With Quote