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Re: Some upgrades for pod-bot?
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Ancient
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Default Re: Some upgrades for pod-bot? - 25-07-2008

Well, podbot mm could have its own feature to auto kick a bot every 5 or 10 minutes then a little later add another bot with a different name. Like simulating a real server.

About not completing a mission or goal isn't good or bad. It is a nice feature that should be added, but I'm not saying it is a good or bad idea.
A human doesn't complete a goal every single mission. However, they try to. Sometimes when a CT is to save a hostage, they don't because they are afraid to move from a spot especially when they have a certain weapon.

Like if a passive bot is alone and has to save a hostage, it can make a random choice to either try to rescue a hostage or just camp there like a scared person would.
And I know when I play with humans that sometimes they don't try and defuse the bomb/c4. This not completeing a mission is going to make it seem more human-like, but it is probably more complex to put it into code than putting it into an idea.

If you look at newer games, you see them saying how they have to put hundereds of lines of codes to put in certain cases and then the AI (Bot) has to choose them at random or choose the correct one in a specific case. Since KWo has little time and isn't getting paid to do this stuff, not every feature will be added unless they are simpiler and recomended by many and has value in them.


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Last edited by Ancient; 25-07-2008 at 22:23..
  
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