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Re: Podbot Beta 3.0 Updates? ^^
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KWo
Developer of PODBot mm
 
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Default Re: Podbot Beta 3.0 Updates? ^^ - 17-07-2008

New beta update - V3B19m

+FIXED - The bots had double skill dispalyed (for example "[POD]Roger (100)(100)" in the name after chnaging the map
to the new one (after timelimit has expired or maxrounds/winlimit reached).
+Changed - The bot is not droping the higher price weapon at the new round start to buy the cheaper - but in his opinion - better one.
+FIXED - Bot better uses the zoom (instead zooming in/out all the time) of sniper and assault weapons
+FIXED - When the bomb is planted the bots wanted to go to the target using the shortest path (so all of them could get easy get killed by waiting Ts).
Now they are getting the path according to the "danger" data experoience.
+FIXED - Bots were trying to get the same waypoint to caping while defending some position (for example planted bomb)
+FIXED - Sometimes the high skilled bots didn't know they can hit the head of the enemy (and they were trying to hit his body instead).
+Changed - The bots are trying to hit the enemy behind the obstacle more often now (if he could be seen or heard before).
+Changed - Filtering the aiming position to don't switch too often the position the bot should look at.
+FIXED - The bot is switching now to thr secondary weapon for short distances to enemy, when is using the sniper weapon.
+Changed - The nade throwing - the bot checks where the enemy is looking at (if visible) to prevent to be an easy target (or throws it at near expected enemy's position - if he is behind some obstacle).
+Changed - Some functions more frequently called are using static variables now, so it should be better optimized in execution now.


This version is a Release Candidate 1 for official V3B20 version, so please let me know if You can see any bugs there.
  
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