Yeah, I have been reading the souce code myself trying to figure out what needs to be configured for these bots.
The appear to act 'dumb' when no one is playing in the server but the player is spectating. But a total 180 when a play joins a team.
The configuration of realbot is very confusing until you read the 'dll.cpp' souce file.
So, my next question is do these files need to exist for the bots, or are they logging this information in the /exp/ folder of files?
I have also noted there seems to be a problem with a grenade model, but I am not sure exactly why. There is just a repeated error in the reallog.txt
Code:
UTIL_GetGrenadeType unknown grenade model
Sources show util.cpp that the models match up for grenades on the ground! Not sure why this would be important but here are what the different model prefixes mean:
p_ prefix == First person model, what the player sees.
v_ prefix == Third Person Modle, for what another player would see if you were holding this item
w_ prefix == Is model of item when on the ground.
Hope this helps clear the 3 different model types.
Krillin