Thread: Bloody Omaha
View Single Post
Re: Bloody Omaha
Old
  (#14)
TNR360
Member
 
Status: Offline
Posts: 35
Join Date: Aug 2006
Default Re: Bloody Omaha - 11-06-2008

ok Im going to need to learn to script a bit better as I get on with beta 2, but I've made a few changes already-

- mid section of seawall to be blowed by Bangalore torpedoes
- side seawall on left can be destroyed with satchel
- opened mid section between the two bunkers
- mined the beach where players run through (these mines only go off once and there are not many of them)
- replaced clips with minefields
- fixed floating tank trap and some brushes
- distributed axis spawns among many different selectable areas
- distributed allied spawns, each different higgins boat has 4 spawns and can be selected


I also finished a new map Ramelle http://returntocastlewolfenstein.fil.../Ramelle;90981
  
Reply With Quote