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Re: Rockeyes_b1 waypoints
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TomTom
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Default Re: Rockeyes_b1 waypoints - 05-05-2008

Yes but so far just via the forum on www.hirntot.org where the map has been testing.

I will have a short list of requests for waypointing and can collect others.

For waypointing I would prefer/suggest
(1) a simple constructible ramp not the current multistage one.
(2) a place say an earth pile to one side, that an engr could put a mine on in the tunnel between the ramp and south radar.
(3) Better windows to camp in at the rearmost path behind the allied final spawn. Especially overlooking the south radar. Bot camps can't be near doorways because humans can't shove bots.
(4) A scriptname on the health and ammo TOI so I could reuse it for script-to-aiscript events instead.
(5) Ramp damage trigger volume should be smaller (higher off ground)
(6) maybe something to slow down the axis near the emergency controls (a barb wire trigger_hurt, or debris whatever)

Waypoint update: Allied emergency close controls build-actions worked with no problems so I am running balance testing now so I can track down any no goals messages.
  
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