Re: Rockeyes_b1 waypoints -
05-05-2008
I noted a couple of bugs in the test so I am working on a better WIP but got side tracked on preventing fast wins via the ramp. Finally it looks like I will have to hack the ramp to make it appear like it is a non-staged construct. zedd has indicated he is thinking about taking out the mid-stages in the next version. The biggest thing remaining is getting the allies to reconstruct the emergency close controls on the main gate. That will break the 16 action test limit unless I add the 17th TOI. So I'll try to get the 0.02 version out mid week for keyword fix beta patched fritzbot, before trying to use a 17th TOI in say 0.03.
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