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Re: Podbot Beta 3.0 Updates? ^^
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Sc0Rp
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Default Re: Podbot Beta 3.0 Updates? ^^ - 13-04-2008

Quote:
Originally Posted by KWo
That is true - they are not buying any better primary weapon if they already have one. How it should be implemented? How much money they should have to let them drop the existing mp5 and buy an m4a1 for example? How are You doing that Your-self (as a player)?
Good question: well, a bot that starts a new round with a primary weapon survived the previous round so normally that bot already has a secondary weapon.
So he doesn't need money for that, leaves only the amount of money to buy a better primary weapon + ammo ( must be included ) plus a little extra to buy nade or smoke or flash or defuse ( if ct ) or combination of those.
Let's say, a T-bot must have at least the price of the primary weapon and ammo + 500 more for some equipment or better secondary weapon + ammo.
A CT-bot must have at least the price of the primary weapon and ammo + the price of a defuse kit ( not every CT buys defuse so if he doesn't do that, the money can be spend on some equipment tools )
If you want to insert this option, maybe it's nice to add some adjustable percent-factor with it ( inside the podbot.cfg )
So that the bots don't always do it when they have enough money.
Otherwise a spawn will be covered with dropped weapons ( that could bring more stucked bots with it cause they all want to pick up a weapon when they see any on the ground and if so they stick for too long on their spawn wich is not good for the overall gameplay )
Hope this will please you and give you a better idea on how it should be inserted.


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