Quote:
Originally Posted by Sc0Rp
When the enemy moved, the bot hadn't got any problem of following that head through the enemy's movement ( while the enemy was moving the bot got his crosshair "locked" to the enemy's head for the full 100% of the time that he was aiming; even when the enemy made sudden strange movements )
Now a bot with 100% buzzes around the head rather than "sticks" at the head.
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Don't You think it's more human-like now?
