Re: Podbot Beta 3.0 Updates? ^^ -
13-03-2008
I've played the train again but now against 1 bot.
I went T and planted the bomb everytime under the train-set.
Then I got myself killed by the bot so there wasn't priority danger of other enemy bots for the CT, and he succesfully defused it.
So it could happen now and then but it's possible for the bot to defuse such located bombs.
I consider this as solved.
About the shaking, all I can tell is that the higher his skill is; the more he shakes.
A bot with high skill will aim at the head, but the head is a small bodypart.
He moves his crosshair from left to right, when his crosshair moves too far away from the head, he moves the direction of the aiming the other way; till his crosshair again is too far from the bodypart he was aiming at, etc etc.
It happens pretty quick so it looks like his crosshair is shaking ( kinda moving like a sticky wasp around a human head )
With that quick moving from left to right and from right to left, it also moves a bit up and down.
While the whole shaking thing is happening he also fires while doing that, so it causes that 50% of the bullets are not impacts.
In previous releases ( when the bug wasn't present ) you could see that a bot with skill 100 had his crosshair "sticked" at the head of his enemy.
When the enemy moved, the bot hadn't got any problem of following that head through the enemy's movement ( while the enemy was moving the bot got his crosshair "locked" to the enemy's head for the full 100% of the time that he was aiming; even when the enemy made sudden strange movements )
Now a bot with 100% buzzes around the head rather than "sticks" at the head.
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