View Single Post
Re: General improvement idea
Old
  (#6)
WhizzKid
Member
 
Status: Offline
Posts: 4
Join Date: Mar 2008
Default Re: General improvement idea - 11-03-2008

Quote:
Originally Posted by KWo View Post
Invisibility probably can be easy to check if it sets the flag on the player's entity (I have to check it). But the darkness isn't so easy stuff. Imagine the situation - there is a dark room, but there are some light-switches. Sometimes the same room is dark, sometimes it's bright. So it has to be checked all the time. I can think about that - I'm not rejecting it.
So do one-time check. Well, it would not hurt to see bot with a flashlight in a bright room after switching lights on.

Invis, immobility, other stuff from mods - maybe try to capture what the engine is trying to do to the player just like CZ native bots do?

And about auto-creating waypoints for non-waypointed maps - I think I could make a basic mind-map of an algorithm that would allow you to create such thing. At least, I suppose that any difficulties with autowaypointing maps would be connected to detecting edges of the map and things like ladders, walls etc. I you can capture such info, I am pretty sure we could do it
  
Reply With Quote