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Re: General improvement idea
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KWo
Developer of PODBot mm
 
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Default Re: General improvement idea - 11-03-2008

Quote:
Originally Posted by WhizzKid View Post
Hmm, what about checking the darkness while creating an exp file? And about mods - invisibility is quite often used by at least 4 mods, all using the same cvar afair.
Invisibility probably can be easy to check if it sets the flag on the player's entity (I have to check it). But the darkness isn't so easy stuff. Imagine the situation - there is a dark room, but there are some light-switches. Sometimes the same room is dark, sometimes it's bright. So it has to be checked all the time. I can think about that - I'm not rejecting it.

Quote:
Originally Posted by WhizzKid View Post
About swimming - when fighting, bots don't remember they are out of air...
Please give me the link to any good map with water (they have to swim a lot) and the link with pwf for that map to let me take a look at it. I have to see my-self what and why it's happening something.

Quote:
Originally Posted by WhizzKid View Post
About doors - as far as I have seen, all classic-type doors recognize(d) it this way, those that move left/right/top do not. But normal door just open in one direction or another... Look at cs_militia.
OK - I'll take a look once more at that.

Quote:
Originally Posted by WhizzKid View Post
Shiled is not sufficient, I mean it is good you did that, I pay tribute to you, but lets make PODBot even better
Usually the human players even don't use the shield so good like podbot mm is using it now. And it's even banned to use on some servers (didn't You know that? some like for example awp).


Quote:
Originally Posted by WhizzKid View Post
PS. Can't you make waypoints with additional flags make compatible backwards? How are waypoints stored?
Believe me - the navigation part of podbot mm is one of the most consuming CPU power part of code. This what You want is really unique. Probably noone except You would use it in the future, so it's not worth for me to focus on it at all. And how long time the people will still play CS? 2-3 years? I don't really feel to add extra stuff which will not be so much useful for the majority of users...

Quote:
Originally Posted by WhizzKid View Post
EDIT: Bots dont obey waypoints when they are at fight. Then go further from cs_assault's roof and fall too often.
They don't follow waypoints while fighting. They are doing checks if they may fall down while moving in combat mode, but maybe it fails sometimes.

Quote:
Originally Posted by WhizzKid View Post
And about tactics: an easy way would be covering fire - shooting only to cover and pull other players away. And please reconsider above
That would need to change the fireing/aiming system completly. They are fireing now at exact enemy position (or at least at exact position where they really expect the enemy behind the obstacle). This what You want is they should just fire to the air, for no apparent reason (I mean for no reason right now).
  
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