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Quote:
The above project has now reached what I'll call "standalone beta" stage. There are a large number of bugs and unimplemented features that prevent it from being anything more than a toy or proof of concept, but it works, so enjoy (and help debug it).
Reasons why this is inferior to the regular HLDS:
Immediate bugs seriously affecting gameplay:
* No server console. The console would work if I non-blockingly scanned for input every frame, but I'm holding off until I can thread it.
* Hit and miss connectivity. Clients get stuck in a connection loop ~50% of the time, and eventually time out or end the attempt themself.
* PAS and PVS tables seem to be messed up. Result: explosions cannot be seen or heard, and God only knows if bullets are still hitting.
Crucial issues:
* Timing bugs are present. The 'feel' is a bit off, but I can't identify anything beyond that.
* No banning, rcon, logging, or pretty much any other non-critical features are implemented.
* About a quarter of functions that mods can call are unimplemented, so mods other than the base HL mod probably won't work.
Annoying issues:
* Names are sometimes mangled in connection.
* Custom decals are broken
* No bubbles in the water
* Standing on a rotating object won't rotate the player. Actually, that's kind've nice...
* To run it, you need the Boost filesystem library, and that's not easy to link to.
Reason why this is not inferior to the regular HLDS:
*I wrote it, and plan on updating it, and you can write to it too 
This is a unix program, and you'll have to compile it yourself.
A windows binary exists, but CRASHES. The mod DLL seems to be calling data, indicating an alignment issue (long story short, windows != unix).
Since I don't have a dedicated unix box, and had to rely on VMware, I have not been able to test with multiple people. I wouldn't be surprised to find that breaks things.
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hey
basically its just a beta version of rguest's hlds
its completely opensource (gpl'd), it runs nice right now but is full of bugs, what ever, its further than anyone has gotten before so its alright.
the reason im posting is because, on the WON2 forum's there aren't really any other developers other than the people on the won2 dev team.
Rguest is looking for some help with this to get it working to current hlds standards, possibly add steam support after everything is working (although adding steam support now probably wouldn't be difficult). The more help he gets the faster it will leave the beta stage
you can get the sourcecode and the proof of concept windows binary from his webpage:
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even if your not a developer, it is definitely something to check out, this is the beginning of a half-life evolution.
thanks guys, have fun.