View Single Post
Re: EMIT_SOUND and sound levels >1 ?
Old
  (#2)
botmeister
Ex-Council Member
 
botmeister's Avatar
 
Status: Offline
Posts: 1,090
Join Date: Nov 2003
Location: Canada
Default Re: EMIT_SOUND and sound levels >1 ? - 09-02-2004

I always use "1" which has been good enough for me, so I don't have a specific solution for you. I did however notice this odd comment in the SDK

Code:
void pfnEmitSound (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch);
It looks like the volume used to be specified as an int instead of a float.

Try specifying the volume in increments that are whole numbers?


Maker of the (mEAn) Bot.Admin Manager

"In theory, there is no difference between theory and practice. But, in practice, there is." - Jan L.A. van de Snepscheut
  
Reply With Quote