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Re: Podbot Beta 3.0 Updates? ^^
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KWo
Developer of PODBot mm
 
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Default Re: Podbot Beta 3.0 Updates? ^^ - 19-02-2008

Quote:
Originally Posted by Immortal_BLG View Post
It is a pity, it is very a pity kwo, but it not the answer: "Because it's more hard to hit them if they are running - even for yapb bots.", make though variable, that bots at shooting stopped.
I wanted to say "it's more easy to hit You or the bot if You are staying (even while shooting)". Some people are satying while shooting, but those the most advanced they are always in some movement - they know is harder to hit them if they are moving - also by such killers like yapb bots are. That's why I'm not going to implement it. Next time if If You have an idea what to change/improve in podbot mm - please, post it in Ideas subforum, instead spamming the topic related to beta versions of bot and problems noticed with that beta.

Quote:
Originally Posted by Sc0Rp View Post
By the last point of the update, won't the bot with the C4 always go to the same bombsite?
Well - actually I have a check in the code if the distance of the bot to the closest goal waypoint is bellow < 800 units. Then - the bot checks if the distance between his selected goal waypoint and the closest one is farer away than 800 units. If it is farer away - it is going to go to that closest one.

I did it so to prevent such situations I've seen at de_dust2 like the bot just was walking at the bomb site A and he didn't stop there, but he went away to bombsite B... It was really stupid. If it's already on some bombsite - it should plant the bomb.

Quote:
Originally Posted by AlexBreems View Post
Or to create the converter .nav to .pwf
It is possible?
Same note like for Immortal_BLG. We have an ideas subforum for such things.
And no - navmashes and waypoints are completly different things... I have no idea how I could convert nav to pwf...
  
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