EMIT_SOUND and sound levels >1 ? -
09-02-2004
Hi,
I was trying to make a little improvment to my bleeding plugin so that the plugin plays a "body splat" sound when one gets his head burst away, but I can't seem to be able to play sounds louder than their default sound level. WTF ? I thought the engine had an integrated DSP ? I can only range the volume from 0 to VOL_NORM which is 1, and it's not sufficient since I want to use game sounds but just make them louder. Either using pfnEmitSound or pfnEmitAmbientSound it does not work. I must be doing something wrong but what ?
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