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Can waypoints be avoided in certain circumstances?
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echr1
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Join Date: Feb 2008
Default Can waypoints be avoided in certain circumstances? - 07-02-2008

This forum may be my last hope in finding a solution to my question

I made waypoints for the map de_firefight, but the map has an explosive box that blows up the floor below it. This leaves waypoints floating in mid-air.

Does anybody think it's possible to make a script that can avoid these waypoints?

Could PodBot correlate with the game itself to know that the explosive box has been destroyed? This is one thing, but another issue would be whether or not a waypoint can be avoided at all.

In my head it sounds like something that would only take 3 lines of coding.
1. Locating a model file
2. if it's not there, deny access to specific waypoints
3. Otherwise, proceed with no changes.

PodBot is quite advanced as it is, but I am probably expecting too much of it

Thanks for any help.
  
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