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Re: V1_rocket_b2 request waypoint
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xgzoq
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Join Date: Oct 2007
Default Re: V1_rocket_b2 request waypoint - 03-02-2008

hey TomTom,long time no see!how have u been!
yes,thx for many changes on the 0.04 version indeed!but not enough espeicailly on initial attack at the entrance outside,i'm afraid.
here are my recent test result with 12vs12(3 engrs,3 medics,2 feilds,2 cvops and 2 panzers per team)
on the initial attack at gate:
1.about the bridge
i thought the allies camps(such like mg,panzer even artil)outside should be helpful with constructing the bridge,although this way kept allies field and soldiers on the battlefiled outside more frequently than before,it was no use to cover allies construct the bridge.in fact,we still always see allies engrs had difficulty with construct and kept struggle agaist the enemy at other side of bridge.sometimes,allies other classes went towards to the construct point,but they just gather around even disturb engr's job instead of covering fire or so.to my confusion that a cvops with disguise ever attemped to replace engr's position??(detail pics below show u all)
and to my surprise that when bridge fully destroyed,allies engrs never plant dynamite outside until they rebuilt the bridge again by cross the river even if they didn't have to do so as they stay inside safely?!
turn to axis side,it seemd that bridge dynamite bug fixed,but i don't care about that,now you must know that the bridge always blown in time had responsible for lacking of enough time for allies to win later.
so far my suggestion to the bridge is just don't let axis engr dynamite the bridge at all!don't waste of your time to deal with the bridge.as u can see,allies have much trouble with construct the bridge as axis defensive at the bridge heavily such like mg under the gate,panzer aim at the construct even artil.even if not,any of them could hit the allies engr with high accuracy on the upper gate easily.
i'm sure the fight'll be more exciting after axis dynamite bridge banned!
2.then let's talk about the gate
if there is nothing wrong with my memory,the change should be including:One new dynamite position for allies hidden corner plant outside.unfortunately,hardly see this new change happend during many tests.in fact,i just cought a allies engr attemped to go for the new position once.and he failed undoubtedly because he did nothing but just standing the corner with the dynamitable?maybe u should adjust some action or else,anyhow this will be helpful to blow the gate easily,i guess.
and to my disappointment that no matter whether the tank under the gate or not the allies prefer to try to dynamite the gate from inside more often then before even if the backway is more dangerous.its boring that allies engr still insist on for the inside of gate after they failed too many times. occasionally,allies medic lucky protect them until the inside gate blown,but we always see allies medics killed before the engr approach the gate.
i know the inside-plan can success,but the outside-plan must be more easily for allies to blow the gate,u know.why don't u try it?
well,i'm tired,maybe give u some advices for the fight around the fuel next time,but i really hope the next version for allies easily blown the gate firstly!
and hope to see your reply soon as well!
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