Bulldog 1.60 steals vs active forever -
12-01-2008
Figured out what was blocking my test waypoints for 2Bit's latest British Bulldog map. It was something that Crapshoot once said in a pm but did not elaborate nor explain. When using aiscript control all actions are set to active forever. Except steal actions. Now many maps have steal actions with active set to 1 and there seems to be no problem. But in this map there are multiple steals in succession for both teams so the goal tracker counts up a fair bit. What I observed was that with the steals set active forever the g_action_info goal number did not count up and therefore were deactivated when the other team successfully delivered a couple more than your team.
So my question to other waypointers or Mal is have you seen this and is there any logic to it. It seems reversed. (I ask so it can be documented).
For you non-waypointers I might post a test version later but the sled, and team doors won't be supported. Indeed I think the team doors would require too much scripting to support so I have scripted them out for now.
|