Quote:
Originally Posted by stefanhendriks
i might need to add a server command for this 'troubled connection learning' then. So you can turn it off? You can always fix connections yourself 
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That could do it.
There is also always the problem of the personnel carrier in cs_militia2k. It gets parked anywhere. I sometime park it so the above-ground route to the house is completely blocked. I imagine that would toast things. Checking maxvelocity wouldn't fix that, but the variable could.
Doesn't the beginning freeze time also work by setting velocity to zero? I'm confused tho because I read somewhere that the method doesn't work for bots. I'm further confused because 'tangleroots' only used to freeze humans (the bots just kept going). However, I upgraded to the latest engine and the bots now get frozen too, as they should.
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Berked