View Single Post
Re: Limitation of actions in the aiscript file
Old
  (#7)
420Blunt
Member
 
Status: Offline
Posts: 61
Join Date: Nov 2005
Default Re: Limitation of actions in the aiscript file - 06-12-2007

Quote:
Originally Posted by enigma1 View Post
The first one on the mlb_temple is with the main bridge where the tank passes. With the regular (mlb_temple not mlb_temple_final) there are 2 constructions, one on each side of the bridge. So if I define the first one (on the allies side) to be a major construction, I can see the engineer going there builiding it allright and then starts spinning around.

I was playing around with the bridge for this map a few months ago and I was able to set it up so the allies could build the bridge from their side of the river and didn't have to travel across to the otherside. This also fixes them from spinning around.

If you want feel free to use it.

Last edited by 420Blunt; 28-05-2008 at 22:08..
  
Reply With Quote