Ok first WIP posted. Find the link
Here then follow it to the bottom of the next page. (I will move the file to its own directory later so use the 2007 projects page if I don't link it on the main page.)
Strategy is not complete nor implemented so there are still camps that can be added. There are no routes yet so don't expect bots to use alternate entrances/exits. Ramp deliver defense is sparse, deliverer support non-existent, and bots will still be fighting for the flag so their focus will be divided at the end. Bots ignore the door controls cause they are just low priority roams (I might use alt-roams later, but do not plan on anything like fake steals that would be overkill
).
Please report back any engr bots zombied beside the tractor carrier. I have mostly solved the problem with a special path from behind but there maybe splines (run_xx messages in console) that are problems as the carrier moves by more than 1 at a time. Don't worry about any node connection warnings (anticipated). I have not seen any no goal message for the last 3 test games but they may be possible nonetheless. Thx for your help.