hey,TomTom.Glad to see u and your first WIP for v1_rocket_b2 before Chrisma!
i have test it just now,have to make a little suggestion here for u.i hope u like it!
first of all,of course,i would like to see actions around bridge become more comfortable for axis or allied after bridge testing once and again.but please pay attention to some other aspects like
forzen river.At begining of defense main entrance,i noticed axis always jump into the river during the fight,then it costs much time for axis to got a way to return to the ground.
in my opinion,u would better to refer to look into
waypoint files for transmitter which made bots could not fall to the river from the constructable bridge.i think if make sure axis or allied don't have to worried about falling to the river during the fight near the bridge,meanwhile axis engineer prefer defending the main entrance with weapon to dynamiting bridge,the fighting of main entrance will be more exciting and better.
As to allied,attacking the main entrance,allied engineers go forward to the main entrance while some others invade into the base through the rear path cross the river,right.but actually the action of rear invaders capture the flag had not happended?maybe u have set the flag action actived after main entrance breach.but personally as long as
the allied captured flag,their respawn engineer can dynamite on the main entrance inside and that will be easy for allied to escort the tank.
After the tank had reached the depotyard,allied go for the flag or just stick at depotyard instead of stealing or deliver,i suspect key actions have not been included in this version of WIP,expecting to see that in next version as soon as possible!
and i have
another suggestion:Once the tank reached the depotyard successfully,made
the flag owner allied permanence.i'm surely axis have to strong their defense line like using mg42 or camping on the top of the base near the fuel while we will watch that allied go along three tunnel ways to the fuel base.oh,that will be great fight waiting for us!!
Well,i will make more suggestion about improving WIP after testing once and again if have spare time,i hope next version will be release as soon as possble.
keep up your work,man!!
