Re: Engineers not cooperating -
21-11-2007
You have a number of errors, I'll list the ones that I found (not necessarily all that may be present).
1. Route 5 refers to action 3 which is in group 2. For the engineers to go to action 3 the dynamite action 2 must be blown first to increment the goal tracker to 2.
2. The path to action 2 is broken in two places: at the ladder and at the door, so the engineers cannot get there to blow it.
3. You didn't include the aiscript, so I don't know if you have scripted a connection through the door or not.
4. When the engineers blow the lid at action 1, they move away to be out of the blast radius. Most of the time, they're also outside the radii of both route 3 & 5 and they don't see them. They'll ignore route 5 anyway because it's action is not active at the time.
5. The alt roam #43 directing the engineers to action 2 is not placed to sent them down the tunnel. They'll simply go to it and then take the shortest above-ground route to the action.
6. You should have routes for actions 2 & 3 at the spawn, so engineers coming out of limbo will know where to go. They will not see routes 3 & 5 in their current locations and will ignore them when they pass by.
7. You may need a daisy-chain route for the underground path to action 3 to make sure the engineers stick to the underground paths instead of attempting to take a shorter above-ground path partway along the way. Daisy-chains are discussed in the route article in the ET wiki. You did read that, didn't you?
8. Your ladders need a lot of work. The bots have a hard time entering them and disconnecting at the bottom.
Pay close attention to your pathing -- most of your troubles are because you've left open connections.
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