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Re: Work In progress (WIP) #8
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davek
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Join Date: Dec 2003
Location: san diego, ca
Default Re: Work In progress (WIP) #8 - 08-02-2004

something that bothers me:

bots pretty much always take the most direct route to each other.

for instance, on cs_militia, i got sick of the bots always meeting at ground level and fighting it out there, so i deleted my nodes and exp files, and renoded the map while only connecting them throught the tunnels. unfortunately, most of the bots wouldnt even take that route. the t bots basically just stuck around inside the house, i think only one or two (out of 10 bots per team) would leave the house. the ct bots were better, with about 5-7 bots getting into the tunnels, but they had a horrible time navigating it.

after a few rounds i gave up and made a path at ground level to connect the two spawn points. the next round, the bots all immediately ran out into the front yard and fought it out. the cts rarely get to the house, they just get slaughtered in the front yard. to make it more annoying, one ct bot will go into the tunnels, but wont find its way out, and none of the t bots go down to find him.

it would be nice if the bots took the more 'scenic' route on occasion, and it would also be really nice if the bots somehow knew to snipe on the roof of the house. maybe make one of the goals of path-finding to be a sniper point? not sure how to auto assign a point to be a sniper location tho.
  
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