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Re: md_bridge waypoints update
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TomTom
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Default Re: md_bridge waypoints update - 12-10-2007

Normally the lower 2 mgs get taken out by artill in the first half of the match.

The script command to change fog (setglobalfog) only appears to work on maps that already have fog defined. And so far my testing on those maps makes the fog look like crap. A search on the net seems to indicate that fog probably should only be defined in the map by the mapper. Now what I can do is add a few smoke entities like I did on ammodepot (for the burning crates when you blow the shells) but note these effects are seemingly just available in the one size. And of course the bots see through them...

Last edited by TomTom; 12-10-2007 at 10:20..
  
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