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Re: md_bridge waypoints update
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TomTom
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Default Re: md_bridge waypoints update - 10-10-2007

Thanks for the feedback.
Unfortunately a steal objective is higher priority than a mg camp so the bots will man the fixed mgs but the attic mg only gets manned (botmanned?) rarely. The opposing team is given sniper camps and airstrike actions to try taking the attic mg out, but like most Fritzbot ET mg nests if you play the whole game camped there as an engineer fixing it as needed then what is the point? No point in a boring win or in this case a boring stalemate. Anyway the routes should direct almost 1/3rd of the spawned bots stealing to swim under the bridge unless they get fired upon coming out of the spawn. Alas those that choose the steal action after first doing a camp will take the shortest (bridge) path.
Making the respawn time longer might make the stalemate less likely but it would make the human mg camper even more effective. I think I could remove the attic mg at the game start but not later in the game.
Anyway this is not a very popular ET map so I don't think it is worth the work to script in 2 command posts. I suspect this map is only used (if at all) for warmups in the non bot community.
  
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