I suggest you do a quick check to see if the actions are active at the start of the map:
In the console type:
/g_action_info 0
and
/g_action_info 1
They should return
Goal Num: 0
For Example
Code:
]/g_action_info 0
==============================
Action Num: 0
Allied Obj: 12
Axis Obj: 12
Goal Num: 0
Active Forever: 1
Closest Node: XXX
Radius: 70
Classes: 0
Original GoalNum: 0
Group ID: 5
Linked Actions: -1 -1 -1 -1
Action EntNum: 1023
==============================
]/goal_num
AI Goal Num = 0
]
would be the result if the first action you added in the map was added by the console command:
/action_add 12 12 70 1023 1 5 0
- - -
btw Hale, interesting choice for a first waypoint. If you want the bots to activate the jukebox there is a way to do so but it is an advanced scripting topic, so I suggest you concentrate on building the command post and getting bots inside the eating area to fight. Once that is working one of us can show you how the bots can be drawn to the juke box, and their presence detected.
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Hey the bindlestiff, so you finally revealed your secret cfg recipe, nice!