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Re: Caha_tavern_b2 waypoints
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TomTom
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Default Re: Caha_tavern_b2 waypoints - 10-06-2007

CrapShoot: I tried your alt-roam so they would fight idea in the temple but have observed a problem I guess either due to the routes or the node_flags. I had noticed that the bots entering the temple did not fight much until they picked up the book. So I added an alt roam on the node preceding the node for the steal action. Now that node is flagged for walk. And there are 2 single action single path-action routes placed on 2 of the 3 altroams used to direct the axis to the roof. What seems to be the case is sometimes a bot follows the route to the alt-roam and then stops as if they chose a different action that was no longer available. They Zombie! and prevent other bots getting to the book. Now the steal action is always active so that should not be the problem. I guess I will have to move the alt-roam out of the temple, which defeats the purpose so I might just kill the routes.

Overall the temple has been a constant pain. If I place the steal action on top of the box the bots jumping down often land on the broken box and often clip the door, if I place the action at floor level sometimes the bot does not trap the book then I guess times-out and walks out of the temple to pursue some other action. And if they time out around the door they don't chose the node I want them to (nearest) and that slows them down. I think I am going to have to fake brush a little to smooth out things on the broken box...

Last edited by TomTom; 10-06-2007 at 19:48..
  
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