Re: Lighthouse waypoint project -
09-05-2007
Here's some initial thoughts and observations.
The Allies can get "stuck" on a little piece of wall that juts on the outside-side of the cracked wall.
The Allies do a terrible job of defense if an Axis sneaks in early. I waited by a door for someone to open it, then rushed in and systematically blew up all three objectives. Their entire team was focused on guarding the main and side doors.
There's a lot of jumping bots, which means there's a lot of bots jumping waaaay over the edge.
The ladder to the main door is a tough one for the axis. They want to jump away from danger if they get nicked, which means they fall to their deaths after being hit once.
I think more effort should be put into blowing up the cracked wall by the Axis. They need multiple entryways, or it's a slaughterhouse.
The Allies seem to have consistent problems with getting through doorways, especially the swinging one by the double gate and the doors in the house they spawn in. This may well be a function of the map itself.
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Neat map - it's been a lot of fun playing so far!
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