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Byzantine Waypoints
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TomTom
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Default Byzantine Waypoints - 29-04-2007

These forums are getting dead again...
OK I found a little time to start Byzantine-final. As far as I can tell Byzantine and Byzantine-final are equivalent for waypointing so the byzantine-final waypoints can be easily ported to byzantine by renaming or we could vary them to support two strategies. The strategy I am currently using depends on the soldiers for defense and the other classes for attack.

Anyway feel free to give the WIP a look and comments are welcome. I still have to work on more routing and the well rope may need some fake brushes like temple. Balancing the map may be tricky since bots are very good in open areas and that give the allies the advantage.

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oops found a missing connect at the axis deliver and
that this map like ammodepot can't be the first map in a campaign!
So I just fixed the former and made the campaigns workaround the latter. See wip0.03


.one Ringstellung to rule them all.

Last edited by TomTom; 30-04-2007 at 03:39.. Reason: after campaign test
  
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