Re: Waypoint request -
05-04-2007
Because the first 4 were done for RTCW you should pm those waypointers to see if they have any desire to port/redo the work for ET. (They get first refusal). Myself not supporting RTCW I can not port/copy their work, only start from scratch.
Of the others:
Saberpeak: I will post some testing waypoints in a few weeks evaluating the Allied support to move the gun boat. Should another waypointer volunteer to take it over they can have the testing work as is.
Byzantine; Probably could do a WIP for it quickly. But no time before May.
Supplydepot is essentially beta right now. It needs user feedback and a change in the behavior of the axis bots that Mal might include in an update after ET:QW is released. Please feel free to grab it from my website, play it and post any comments to the existing thread.
Helmsdeep: I loved the original 6 books, hated the 3 movies, and find the map just not exciting for the most part. I only ever enjoyed the fight at the end. When I waypointed it for bobot 1.03 The bots were too good for me to do sniping up high.
Cathedral_final: I like the mappers textures but the maps are out of sync with the general theme of ET (where is the battle damage?). Never played with humans so would be better for somebody else to volunteer.
Currently I am proceeding with the third of four tests needed to make Northpole worth playing. The cannon and cablecar are OK but the tunnel geyser jump is a problem. The reindeer butt kick I still have not started testing. (Such a silly map!). Between tests I'll do 1 or 2 really quick small maps (Summer_palace_b1, DONE, sos_secrest_weapon should be the next WIP coming). Ammodepot done and 2hide is essentially waiting for feedback, Lighthouse and NOTW have hit some wierdness so they will be delayed. And I may revisit MML_church to add button support. So I am very BUSY. sorry.
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