Re: Waypoint Request for Warbell (ET) -
31-03-2007
Nice map. Wish i had played it before.
IMHO Do-able even with out script file changes but I would suggest using 3 fake entities for better game focus (bell cord, and 2 sacrifices). (For an advanced task think about getting the bots to heal at the chapel). The cave tunnel wall could be removed with barrierRemove 160 but I don't think it is required (confirmed -tested, not needed). Heights and bottomless pits will take a few bots but good pathing should keep that to a minimum (fake brushes should only be used when really necessary). Drawing the bots to the sacrifices and bell cord can be done by limiting the available axis actions to roams, or by routing and fake steals etc. IMO Most of the work is in the strategy, nodes and connections, and testing. So if you would like to give it a go yourself, I will help out. Or you could ask the bindlestiff to take it on after __bridges__ and snatch. Alas myself I really need to get finishing some of what I have already started for the next couple of months.
btw how did you make out on your mlb_temple waypoints?
Last edited by TomTom; 31-03-2007 at 20:29..
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