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Re: Remove the requirement of CS specific waypoints
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KWo
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Default Re: Remove the requirement of CS specific waypoints - 12-03-2007

Quote:
Originally Posted by Simon Logic View Post
That would lead that bots will run strictly through those waypoinst in predictable manner. Right?
Have You seen the bots "running in predictable manner" on other maps? The navigation code works the same way on all maps type. Once the bot starts to see an enemy - it is starting to move in "uw-waypointed" movement. But after the round's start the bot needs something to let him go at the beginning in some direction.

Quote:
Originally Posted by Simon Logic View Post
And for DM-style map i should place at the same place two team-specific waypoints (for both sides respectively)?
No. On small maps I'm just doing it so - I'm placing one goal and one team specyfic waypoints at the opposite team spawn area. That just forces them to meet somewhere. And if the map is a bit bigger - I'm placing these waypoints in some areas I want they visit. That's all.
Note:
Camp waypoints are also some kind of "goal" waypoints for deffensive style playing bots.
  
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