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Re: Ammodepot (Cement island) waypoint project
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Nova2001
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Default Re: Ammodepot (Cement island) waypoint project - 03-03-2007

Thoughts:

1> Wheeee!
2> I was a bit concerned about how often the map started out with all the allies following exactly the same path (run to left door, stock up on ammo from the lts, go down the pipe). After I got cut down a couple dozen times trying to go through the holes in the door, however, I decided that maybe they were smarter than me - the pipe seems safer.
3> The allied engineers weren't very good at planting dynamite, preferring to fight if at all possible. The covert ops never once tried to satchel the wire gate, which would have been helpful.
4> Does 'missing shaders' mean that the water randomly disappears and eerily floats through the pipes?
5> It kept saying "defence2 death," which I think means that bots were running into the spikes or something. I never actually saw that happen.
6> I like it. I had fun. Keep up the good work.
  
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