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Re: Ammodepot (Cement island) waypoint project
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TomTom
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Default Re: Ammodepot (Cement island) waypoint project - 01-03-2007

Don't know, but in searching the net the few mentions refer to the paragraph in Map rotations & Campaigns
Quote:
Just for another irritating annoyance, a few custom maps aren't really 100% compatible with campaigns at all, and some maps (including officials) dont work properly at the start or end of campaigns... It's not hard to quickly check though, simply load ET and select to host server, selecting campaign mode and then the map you're thinking of starting off with - you will get a message if the map isnt setup to start a campaign. Radar and Oasis are both safe maps to start off campaigns, while Goldrush and Fueldump are safe for ending campaigns on.
I also would love a list of problem map interactions. It is tiresome tracking down why a texture goes bad.
- - - - - - - - - - - - - - -.____. - - - - - - - - - - - - -
- - - - - - - - - - - - - - -(... ...) - - - - - - - - - - - - -
- - - - - - - - - - - - - - - * | * - - - - - - - - - - - - - -
Anyway I tightened up the axis defense especially at the start. It seems to compensate for the poor defuse effectiveness of the axis engrs in the depot.

So 0.06 will be my last posting this week. And if I get some more time and feedback I will try to promote the map to full beta by mid month (its pretty close IMO).


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