View Single Post
Re: Ammodepot (Cement island) waypoint project
Old
  (#7)
TomTom
ET Waypointing team member
 
TomTom's Avatar
 
Status: Offline
Posts: 745
Join Date: Jun 2006
Default Re: Ammodepot (Cement island) waypoint project - 26-02-2007

Here is a question for Mal or Crapshoot.
If I add an action_plant_construct to the ammo pile entity just for defusing (prone 1) will the defuse have higher priority than major constructs (that are the depot gate and upper barrier defenses)? And if it that is so should I replace all the normal dynamite defuse (4-5) actions on the ammo pile with action_plant _constructs (even though it is not a construct)? (I am trying to tighten up the final axis defense, the axis engrs almost never get to the ammo pile in time). Thx.
  
Reply With Quote