Re: Ammodepot (Cement island) waypoint project -
25-02-2007
Disclaimer: due to the stupid, stupid "real world," I haven't looked at your waypoints, seen this map, or gained any basis whatsoever for saying anything in this thread.
That said, I always like it when secondary objectives (especially difficult ones) make the physical map itself easier. I suggest your third option: Making a wirey thing unconstructable, or unrespawnable, or something of the sort.
I hope to investigate this new map in more depth tomorrow night.
I loved GA_El-Kef, btw.
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