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Lighthouse waypoint project
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TomTom
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Default Lighthouse waypoint project - 15-02-2007

I was wandering about the net and came across a chinese website discussing fritzbot where the beta version of his map was mentionned. Well that got me to trying it out and I liked the textures so much I decided to waypoint the final version a couple of days ago. So far so good but I am having problems with a fake func_construct I have added. The allied engrs twist and point in the wrong direction. The added script creates are;
Code:
        //this creates the 'dynamitable' or 'constructable' hint icon 
        create
        {

            classname "func_constructible"
            spawnflags "9"       //CONSTRUCTIBLE_START_BUILT(1)|ALLIED_CONSTRUCTIBLE(8)
            scriptname "backdoor"
            targetname "backdoor"
            origin "460 -395 445"
            mins "-13 -10 0"    //keep it small so the bots don't clip it
            maxs "13 10 128"    
            eflags 65536   // EF_FAKEBMODEL?
            svflags 1    // SVF_NOCLIENT?    
            model "*49"  //what does it do with no brush?
            team "1"    //
            //health "200"
        }

        create
        {
            scriptName "backdoor_obj"
            classname "trigger_objective_info"
            targetname "backdoor_obj"
            target "backdoor"
            origin "460 -395 445"
            mins "-75 -85 0"
            maxs "75 85 128"
            spawnflags 18    // ALLIED_OBJECTIVE(2) | CUSTOMIMAGE
            track "the Back Door"
            shortname "Back Door"
            eflags 65536    //mal: added EF_FAKEBMODEL so TOI can be predicted by client!
            customaxisimage "gfx/limbo/cm_radar_maindoor" //map icon
        }
The z axis is about 60 above the floor of 384 (and I have tried lower z axis values) and the center is to one side of the door it controls (with a small clip protrusion from the wall when built). The bots dynamite ok but fail to construct (which I can do easily). Do I need to shift the center, or further reduce the mins and maxes?

BTW I will eventually want to add a visible brush and model (the existing door) for the blown case.


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