Thread: Scripting
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Re: Scripting
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CrapShoot
A Monkey
 
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Posts: 386
Join Date: Jan 2005
Default Re: Scripting - 25-01-2007

the bsp reader shouldn't be used for rtcw. The entity numbers won't match up because they rely on ET's method of spawning entities..which is different than RTCW's.

barrierRemove is ET only.

Breakable objects (like those doors) won't have a scriptname 99% of the time.

If a map is edited, it should really be given a different name. The game doesn't just check the filename.
  
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